Instructor: Justin Patrizi

Two evenings:

Tuesday, April 2nd, 2019, 6:00pm - 9:00pm

Tuesday, April 9th, 2019, 6:00pm - 9:00pm

From John Cage’s musique concrete to modern dance records to sound effects in film, sampled audio is an important component of any multi-sensory experience, and modern tools allow for easy capturing and creative alteration.

In this workshop, we will explore the theory and methods of working with digital audio for applications ranging from music to sound for film/games/video to ambiance for art installations. The course will cover the complete process of using Ableton to record and import samples, manipulate them, and transform them into playable elements. We'll get hands-on with techniques like compression, filtering and pitch-shifting to create a set of percussion sounds from objects around the room, and create a pitched instrument from a sample. We will also examine importing musical elements, warping them, and creating a remix.

Prerequisite: Introduction to Ableton

Required Materials: Laptop, Ableton Live

Audience: Sound designers - Game devs, multimedia producers, recording engineers, musicians

We have a limited number of scholarships for our workshops. If you need an application, please send an email to with your complete name and contact information.

If you need academic credits for the workshops, please contact