Instructor: Bennett Battaile

Two Sunday sessions:

Sunday, March 10th, 2019, 10:30am - 4:30pm

Sunday, March 17th, 2019, 10:30am - 4:30pm

Using algorithms from geology and geomorphology to make generative art that has an air of realism: eroding watersheds, sedimentation and faulting, river meanders, sand dunes and ripples.

The processes which shape the Earth give us canyons, continents, rivers, minerals -- shapes and textures with tremendous visual appeal. This workshop will explore ways of using the same processes to generate digital images with richness and realism. We'll be looking at erosion, faulting, sand dunes and ripples, river meanders, crystallization, and also the effects of biological systems like termite mounds. Prerequisite: Attendees should be able to read and edit Javascript programs; we'll be modifying example programs to explore both the algorithms and the resulting images.

Required materials: A laptop with js installed.

We have a limited number of scholarships for our workshops. If you need an application, please send an email to with your complete name and contact information.

If you need academic credits for the workshops, please contact